![]() ![]() It’s up to you to defend yourself and attack effectively at the right moment.Įnemy attacks are constantly being switched up, too, with the game bringing new tactics for each opponent. In a similar way to how the Paper Mario games handled fighting, this prevents turn-based combat from getting boring. Both attacks and blocking require timed button presses, meaning that landing a killer blow or defending against an attack lies firmly in the player’s reflexes. The game is grounded in the style of the top-down RPGs of the ’90s it’s perhaps most reminiscent of the Super Nintendo title EarthBound, and more recently, the hugely successful Undertale.īefore long, you’ll choose two individuals to join your party from a large cast of eccentric characters, each boasting their own abilities.īattles are the usual turn-based affair but with notably novel controls. A surprisingly robust RPGĪlthough the game is constantly changing, it manages to provide robust, classic RPG mechanics that present with a unique spin. To find out why this game is such a gem, read ahead. Intrinsically, the game is best played without knowing anything about it, so if you want the full experience read no further. Its defining feature hinges on the element of surprise, which if discussed too much, would undoubtedly spoil the experience. It has no problem flipping it into something wholly different in a bid to satisfy the player.īuddy Simulator 1984 is a difficult game to review. The game continues to escalate in this fashion until its end.įor your buddy, the game world is a interminable work in progress. It starts as a text-based adventure which is then refined into a monochrome top-down RPG. It’ll seek more ways to excite you by furtherly ‘upgrading’ the game and overhauling its mechanics. Handing over the rights to the game files sets the buddy off on a quest for continual self-improvement. When a text-based game of Rock Paper Scissors gets boring, your buddy seeks new ways to impress you. The premise follows that your A.I buddy wants for nothing else other than to be your friend and to make you happy. It immediately pulls you in, and it only gets more intriguing from thereon. They’ll ask you a bit about yourself (affectionately adding the odd smiling emoji here and there) and then the game takes off. It’s not long before your buddy makes itself known – a seemingly benign introduction had it not been juxtaposed by the subtle creepiness of the intro. A logo fades onto a flickering monochrome display, framed with the appropriately round edges of a 1980’s CRT monitor the computer whirs eerily in the background as a slightly detuned jingle plays. The tone of the game is immediately apparent upon launching it. As it turns out, this game is something quite different. ![]() Its title and trailer seemed representative of a type of style all too common in the indie game realm: simulator titles, or what is often a rather twee interpretation of horror. I wasn’t expecting much from Buddy Simulator 1984. ![]()
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