All that long, layered history is noticeable, even if you're not personally familiar. That you're watching your escapades through a god's eye.Īttention and care is the thing with Fantasian. The creator of Final Fantasy is back with a brand-new game for Apple Arcade. Teeny tiny creations that you romp through, often in ultra close-up, where the brush-strokes, miniature sprigs of feathery moss and little pinprick clumps of artist's putty are visible, the beauty often secondary to the sensation of it all - that the world is overtly authored, specifically hand-placed. There's a faint sense that these are acting as smart cover for a fairly thin budget (there's a recurring sound effect that is absolutely just a recording of a TIE Fighter, for instance, and a lot of laboured text in place of more elaborate cutscenes). Jas will cast Super Buff (attack up, Guard up) and then summon several elemental orbs. Any mobs left standing will be used towards Jas's most powerful move (below). The thing you'll know Fantasian for of course, alongside its director, is its extraordinary use of physical dioramas for its overworlds. Switch to Valrika and Cheryl to deal Darkness attacks and wipe out the mobs and the White Hole at the same time. Mistwalker is a game design studio led by Hironobu Sakaguchi.We strive to create and produce the highest quality games,including plot/script, system design, conceptual art and 3DCG.We hope you will enjoy our games and our heart warming message will reach you. It also makes for a kind of self-directed difficulty meter - if things are feeling a little easy, use the machine and fight the random monsters a couple dozen at a time. The latest work Fantasian is available on the App Store. You can choose to battle them at any point, or you're forced to when it gets full, so the convenience of getting around the world without battles is gained, at the cost of a little mind-game you play with yourself about when to take them all on at once. Likewise the wild encounters, which you just start to tire of before being introduced to a very clever twist called a "Dimengon Machine", a doohickey that bottles up enemies you would've encountered, up to a limit. There are a moderate amount of systems here, and they're introduced in layers: turn-based battles, fine, but then positioning becomes important, and then a bit of very casual mechanics become important, as you learn to "bend" spells to get around blocking enemies or hit several at one. A welcoming kind of "onboarding" is not something I've associated with JRPGs, but - maybe because of its launch on Apple Arcade, with the different, presumably quite specific kind of audience that brings - Fantasian does it well. I have more or less no familiarity with any of this though, having dipped toes in a number of Final Fantasies and reliably found their water a little cold - but I'm sinking into Fantasian quite nicely.
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